10v10 team arena shooter — first to 50 kills wins. You'll be randomly assigned to RED or BLUE.
☾ NIGHT MATCH
🌧️ RAIN
🌫️ FOG
W A S D move Mouse look Space jump Shift toggle crouch
Left Click shoot / throw Right Click aim down sights R reload
1–9 switch weapon Scroll Wheel cycle weapons Esc pause
Every fresh spawn gets a few seconds of spawn protection (you'll see a shield icon and blink) — you can't be hurt or targeted until it wears off, so nobody eats a bullet the instant they appear.
The Grapple Gun (slot 1) fires a rope you can swing from and reel yourself into — great for reaching rooftops, snipers' perches, or just crossing a map fast.
TEAM DEATHMATCH — classic 10v10. First team to 50 kills wins.
FREE FOR ALL — everyone's your enemy, spawns are totally random. First to 10 kills wins. Get to 9 and you're "targeted" — glowing, wallhacked, and taking 1.5x damage, while the bots make you their #1 priority.
INFECTION — one random player starts as the zombie. Zombies punch to spread it; humans carry an AK-47. Infect everyone before the clock runs out, or survive as a human to win.
ARMS RACE — every kill bumps you to the next weapon on a fixed ladder (Pistol → Shotgun → AK-47 → Gold SCAR → Revolver → Sniper Rifle). No manual switching — get the kill with the last gun to win.
KING OF THE HILL — hold the glowing zone alone (no enemies inside) to fill your team's meter, 1 point per second. First to 100 wins. A contested or empty hill just sits there. Played on the Base Wars island, it's 3 teams of 5 (red/blue/green) instead of the usual 2 teams of 10 — everywhere else it's the normal red vs blue.
BASE WARS — teams spawned far apart with grapples disabled (3 teams of 4 on the classic maps, 5 teams of 5 on the island map). Each team's respawn machine sits behind a breakable shield of their own color — break in and destroy the enemy teams' machines (and defend your own) to cut off their respawns for good. Last team with anyone left standing wins.
searching for players...
respawning at Red Base...